glUniform
- void glUniform(int location, float v0)
- void glUniform(int location, float v0, float v1)
- void glUniform(int location, float v0, float v1, float v2)
- void glUniform(int location, float v0, float v1, float v2, float v3)
- void glUniform(int location, int v0)
- void glUniform(int location, int v0, int v1)
- void glUniform(int location, int v0, int v1, int v2)
- void glUniform(int location, int v0, int v1, int v2, int v3)
- void glUniform(int location, float[] value)
- void glUniform(int location, int[] value)
- void glUniform(int location, uint[] value)